In the past we considered BitBucket and GitLab, so maybe they're still good options." So if he can keeps the source code under control, and we can keep the source code unavailable, I think he would gives us. So the prerequisite to sharing our code is to have some kind of centralized git repository where we can monitor and share each of our progress and keep the different branches aligned with our PC base. We're used to coordinating simply by email and it worked between us, but if the scope of the project is going to expand, some proper version control becomes necessary. We are currently a team of two (jigebren and myself), and of late it's just me. If we go ahead with this we have to remember it's a totally unofficial port and the source cannot be released yet to the wider public. It would have let us make the game legally available and open source our code, which could have benefited both the community and the publishers. We asked them for the rights to publish the PC version and clear the status of our source code. The current publishers have somewhat similar ambitions as we do, but we didn't really get along well. Sharing the source code is tricky because the game rights are protected, as you probably know. one of our goals in making Re-Volt cross-platform was to eventually have it ported to more platforms - possibly Linux based consoles and handhelds. "Hi, Some good news from one of the devs: "Hi Faust, That's excellent.
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