![]() Ensuring they have food and water will keep them smiling all day long. Then you need to select the cog icon called power from the bottom construction menu and hover on the station to check the amount of energy they produce. You can connect multiple power stations to a single building using a power shaft. While placing a building you need to make sure from which side the power shaft needs to be connected. The blue arrow marker indicates the fitting of the power shaft and the green marker is the front side where you need to place pathways. Power stations and their energy outputs are: Then connect the power station using a power shaft on any side of the resource building. Note: This is the guide for the Folktails faction, the Iron teeth faction guide will be updated soon.Timberborn is a building survival strategy game developed by Mechanistry. You will need to create new districts in this game to get various kinds of resources. Then you can use those resources to transport back it to the main city to construct new buildings. Below you will find how to create a new district & distribute resources among them. Timberborn How To Create New DistrictĪ new district will be required to salvage scrap metals from the ruins. You will also need to transport resources such as water to different districts because every district won’t be near a river. You can make a new district by creating a pathway from the main district and then place a “District Gate”. After that gate, you need to place a “District Center”.Īll the buildings mentioned above can be found under the paths and structure icon. If you try to construct a building far from your district you will get a warning as “This construction site is too far from builders! Build more paths or a new district”. To transport resources between two districts you need to construct “Distribution Post” and “Drop Off Point” in both of your districts. You need to unlock these buildings using science. To generate science you need to construct an Inventor. Once you have constructed the distribution post and drop-off point in both the district, you need to select the distribution post of the district from where the resources will be loaded. If they ever add building deteration / damage this wont really be a thing that can work tho.Then under Routes, you need to click on add a new route and select the drop-off point of other districts. This way, all the land that is now out of reach is my wind farm, but was easy to make as i moved up hill a bit. what i did was convert the starting area into wind and water power at the river, as i moved my settlement onto higher ground, so that with pain staking effort of a temp district i made a huge dam that blocks all water from being able to leave the map, making me an ocean. Even on normal the water wheels only work 66% of the time. Once built the windmills require nothing else, and they will give power more consistently than the water wheels do. Everyone cries about the windmills, but the water wheel promises 180 hp, but delivers zero during a drought. Wind is not a constant source of power, even IRL. The windmills are all togeather also, built between the districts. I have 26 windmills that give me more than enough power for four different districts. I was promised 320hp and they barely climb over 150. But that also means that the Folktails windmills are severely lacking. You just saved me a ton of time and effort.
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